//==============================================================================
define trail
{
    TechLogic none/Flaming Weapons Active
	set hotspot
    {
        version
        {
            Visualparticle SFX Projectile Trail Pharoah
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Projectile Trail Pharoah Fire
        }
    }
}

//==============================================================================
define trailyellow
{
    TechLogic none/Flaming Weapons Active
	set hotspot
    {
        version
        {
            Visualparticle SFX Projectile Trail Pharoah Yellow
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Projectile Trail Pharoah Fire
        }
    }
}

//==============================================================================
define projectile
{
    TechLogic none/Flaming Weapons Active
	set hotspot
    {
        version
        {
            Visualparticle SFX E Pharoah Projectile
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Pharoah Projectile Fire
        }
    }
}

//==============================================================================
define projectileyellow
{
    TechLogic none/Flaming Weapons Active
	set hotspot
    {
        version
        {
            Visualparticle SFX Pharoah Projectile Yellow
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Pharoah Projectile Fire
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
		Targetlogic none/mythunit
	  	set hotspot
        {
            version
            {
				Visualnone jimmy
				Connect hotspot trail hotspot
				Connect hotspot projectile hotspot
            }
        }
	  	set hotspot
        {
            version
            {
				Visualnone jimmy
				Connect hotspot trailyellow hotspot
				Connect hotspot projectileyellow hotspot
            }
        }
    }
}

